Explodes
Flag: | Explodes |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, OverlayTypes |
For Techno Types
In Tiberian Sun and Firestorm
Assuming the unit has Explodes=yes, the unit's Template:TTL weapon is fired at the cell that the unit occupies when it is destroyed. If the unit does not have Primary= defined, Explodes=yes will have no effect.
In a special case, if the unit has Template:TTL= defined in addition to Explodes=yes, it will cause an explosion when destroyed with damage proportional to the amount of Tiberium contained inside. A theoretical formula is amount of bails stored * [[[:Template:TTL]]]Template:TTL, though this is unconfirmed.
In Red Alert 2 and Yuri's Revenge
Assuming the unit has Explodes=yes, the unit's Template:TTL is fired at the cell that the unit occupies when it is destroyed by a non-temporal warhead. If the unit does not have DeathWeapon= defined, the unit's Template:TTL weapon will be fired instead. If the unit does not have Primary= defined, it will default to firing the weapon defined by [[[:Template:TTL]]]Template:TTL=.
For OverlayTypes
This feature was not used in either Tiberian Sun or Red Alert 2, though the logic is still present. If an Template:TTL object has Explodes=yes, it will have the following effects when it is destroyed:
- Display the animation defined by [[[:Template:TTL]]]Template:TTL=.
- Spawn the debris defined by [[[:Template:TTL]]]Template:TTL=.
- Spawn the particle defined by [[[:Template:TTL]]]Template:TTL=.
- Deal damage to the cell it occupied defined by [[[:Template:TTL]]]Template:TTL=.