ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Spawns

From ModEnc
Revision as of 14:46, 7 January 2012 by Starkku (talk | contribs) (, fixed an error regarding use of this on VoxelAnims (it takes VoxelAnims as values, not Particles).)
Jump to navigation Jump to search

On VehicleTypes and BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none


Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes. Defaults to 'none'.

See also

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Can be set to 'yes' or 'no', and tells whether or not this ParticleSystem can spawn particles by itself. Defaults to 'no'.

See also