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ActiveAnimPoweredLight

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Revision as of 13:45, 10 January 2022 by Crimsonum (talk | contribs) (Restored bug section and specified that it's a TS bug.)
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Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also