ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

LaserOuterSpread

From ModEnc
Revision as of 21:53, 8 November 2022 by Crimsonum (talk | contribs) (Added info about a bug related to the flag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LaserOuterSpread
File(s): Rules(md).ini
Values: three comma-separated unsigned integers (RGB colour)
Default: 0,0,0
Applicable to: Weapons


Defines the "variability" of the laser's outer color defined by LaserOuterColor. Basically, every frame a random number from the range

[LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)

is used as the laser's outer color.

Bugs/Side-Effects/Unexpected Limitations

This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterSpread values of the Primary weapon.