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WeaponXTurretLocked

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Revision as of 14:40, 29 June 2024 by DeathFish (talk | contribs) (Created page with "{{Flag |files={{Categ|ini=art}} |values={{values|Booleans}} |default=no |types={{Categ|VehicleTypes}} |yr=yes |ra2=yes |ts=yes |fs=yes }} Can set will this vehicle lock the di...")
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Flag: WeaponXTurretLocked
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can set will this vehicle lock the direction of the turret during firing and not turn to the direction of the target.

Correspondingly, since the turret direction is not towards the target, if the weapon is not set to OmniFire=true, it will only be able to fire directly in front of itself.

Bugs/Side-Effects/Unexpected Limitations

For vehicle that use IsGattling like Gattling Tank in YR, although they also follow the above rules, their weapons will remain in the firing state (even if they are not actually fired) and will normally follow RateUp to increase the WeaponStages and play Report from Weapon's set of different stages.

  • And when vehicle is reassigned to the direction it is facing, it will also use weapons from the new stage normally.

It is likely that Westwood did not use this logic at all, so it did not consider this new weapon system added in YR.

Note

Only WeaponXTurretLocked without Primary or Secondary TurretLocked.