ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Bunker

From ModEnc
Revision as of 10:39, 20 July 2024 by Testid123 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bunker
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing VehicleTypes to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations

when we give orders VehicleTypes docked BuildingTypes A WhenVehicleTypes is docked or close to BuildingTypes will make BuildingTypes unable to attack. If it attacked earlier Report arising from the weapons of This BuildingTypes will continue to play even if BuildingTypes stops attacking.