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Harvester

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Revision as of 14:26, 22 September 2024 by Testid123 (talk | contribs)
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On VehicleTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Harvester
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.

Under [IQ]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Harvester
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.



Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.

Note

This results in VehicleTypes that uses locomotives
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
When moving out of the war factory Will not follow the specified line of position of the war factory If Ore Refinery is not created.