ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SuperAnim
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Flag: | SuperAnim |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
The SuperAnim logic works in four parts:
- An anim to play once while going from not ready to ready
- An anim to loop while the superweapon is ready
- An anim to play while going from ready to fire to not ready
- An anim to loop while the superweapon is not ready
SuperAnim= is the first of these that loops while the superweapon is not charged