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StartSound

From ModEnc
Revision as of 10:52, 5 February 2025 by Testid123 (talk | contribs)
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Flag: StartSound
File(s): Rules(md).ini,art(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims
Warning: There are 1 numbered subpages of this page. These pages should all be merged into this page.


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponTypes with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)

Note

  • If you use the StartSound and Report tags in the animation Report tags are ignored.
  • If the StartSound tag is used on building animations The sound produced by this tag Will be played along with the first building placement (equivalent to tag BuildingSlam).