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Difference between revisions of "ActiveAnimYSort"

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(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Define...")
 
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Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim]] and [[ActiveAnimDamaged]] animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.
 
Defines the adjustment to use when sorting this [[BuildingTypes|building]]'s [[ActiveAnim]] and [[ActiveAnimDamaged]] animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.
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ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see [[ActiveAnimZAdjust]]
  
 
==See also==
 
==See also==
 
* [[ActiveAnimZAdjust]]
 
* [[ActiveAnimZAdjust]]

Revision as of 18:12, 3 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ActiveAnimYSort
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Defines the adjustment to use when sorting this building's ActiveAnim and ActiveAnimDamaged animations relative to other animations/objects. Negative numbers move the animations to a lower render layer and positive numbers to a higher layer.

ActiveAnimYSort= is useful for solving layering issues between building animations and units, but less useful for solving layering issues between building animations and other animations / buildings. For that see ActiveAnimZAdjust

See also