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Difference between revisions of "C4"
From ModEnc
m (Reverted edits by Mevitar (talk) to last revision by EvilRenegade) |
(some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon) |
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− | + | If set, this tag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards. | |
− | + | {{f|C4|yes|link}} infantry cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons. | |
− | + | == In {{ra}}, {{cs}} and {{am}} == | |
+ | {{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes|link}} will not work. | ||
− | == | + | == In {{ts}} and {{fs}} == |
+ | {{f|C4|no|link}} infantry can still gain the ability to blow up buildings through [[f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. | ||
− | + | == See also == | |
+ | * [[Infiltrate]] | ||
+ | * [[VeteranAbilities]] | ||
+ | * [[EliteAbilities]] |
Revision as of 20:46, 21 October 2019
Contents
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this tag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.
C4=yes infantry cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.
In Red Alert, Counterstrike and Aftermath
Infiltrate=yes must be set, otherwise C4=yes will not work.
In Tiberian Sun and Firestorm
C4=no infantry can still gain the ability to blow up buildings through [[f|VeteranAbilities|link}} and EliteAbilities.