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Difference between revisions of "DropPodSpeed"

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{{DeeZireInclusion}}<br />
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{{Flag
The speed of descent of a unit with the Drop Pod Locomotor=.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|int}}
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|default=40
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the terminal velocity to which Drop Pods accelerate (or decelerate) as they descend. The initial speed of Drop Pods is hardcoded.
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Using low values like 10 creates a neat effect where the Drop Pods slow down before hitting the ground, like in {{tw}}.
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This applies to infantry spawned via [[Droppod|Drop Pod]] teams, the Drop Pods [[Type|superweapon]], as well as units using the Drop Pod [[locomotor]].
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== See Also ==
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* [[DropPodHeight]]
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* [[DropPodAngle]]

Latest revision as of 17:15, 5 February 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DropPodSpeed
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 40
Applicable to: General


Specifies the terminal velocity to which Drop Pods accelerate (or decelerate) as they descend. The initial speed of Drop Pods is hardcoded.

Using low values like 10 creates a neat effect where the Drop Pods slow down before hitting the ground, like in Tiberium Wars.

This applies to infantry spawned via Drop Pod teams, the Drop Pods superweapon, as well as units using the Drop Pod locomotor.

See Also