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Difference between revisions of "Dropping"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section. In TS and RA2/YR, however, it does instead cause the projectile to detonate immedeately upon being fired.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|bool}}
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|default=no
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|types={{Categ|Projectiles}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.
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{{bugs}}
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In {{ts}}, {{ra2}}, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.
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== See Also ==
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* [[Parachuted]]

Latest revision as of 13:06, 18 December 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Dropping
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Projectiles


Specifies whether or not this projectile falls from an initial height, like a bomb dropped from an airplane.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun, Red Alert 2, and their expansion packs, setting this flag causes the projectile to detonate immediately upon being fired.

See Also