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Difference between revisions of "GameSpeedBias"

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{{DeeZireInclusion}}<br />
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{{Flag
This figure is a multiplier to overall game object speed. Contrary to common thought, increasing this value is not a simple way to make the game play faster as there are a multitude of factors and variables which affect the overall game speed. This value is simply intended to keep things in flow and synchronized.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|floats}}
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|default=1.0
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|types={{Categ|General}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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This flag acts as a global multiplier to the [[speed]] of all units in the game. It does not affect the speed of projectiles or animations.
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'''Important Note:''' Curiously, this also acts as a direct multiplier to [[BuildSpeed]], thus increasing/decreasing the rate at which all buildings and units are built.

Latest revision as of 13:22, 12 October 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: GameSpeedBias
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This flag acts as a global multiplier to the speed of all units in the game. It does not affect the speed of projectiles or animations.

Important Note: Curiously, this also acts as a direct multiplier to BuildSpeed, thus increasing/decreasing the rate at which all buildings and units are built.