ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "IsRailgun"

From ModEnc
Jump to: navigation, search
 
m (Last linking for today)
 
Line 1: Line 1:
 
{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the RailgunDamageRadius= tag in the [CombatDamage] section. For this to work, it would appear that the Verses= figures on the attached warhead should all be set to 100% or higher.
+
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the <tt>[[RailgunDamageRadius|RailgunDamageRadius=]]</tt> tag in the <tt>[[CombatDamage|[CombatDamage]]]</tt> section. For this to work, it would appear that the <tt>[[Verses|Verses=]]</tt> figures on the attached warhead should all be set to 100% or higher.

Latest revision as of 19:26, 22 December 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRailgun
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the RailgunDamageRadius= tag in the [CombatDamage] section. For this to work, it would appear that the Verses= figures on the attached warhead should all be set to 100% or higher.