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Difference between revisions of "MissileSpeedVar"

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{{DeeZireInclusion}}<br />
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{{Flag
The speed fluctuation percentage that guided missiles have if their Projectile= has Degenerates=yes set and they have a ROT= greater than 0).
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|values={{Values|float}}
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|files={{ini|rules}}
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|types={{Categ|General}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|tsobsolete=yes
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}}
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According to the {{ini|rules}} comment, this flag would've defined the speed fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used.

Latest revision as of 11:57, 9 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MissileSpeedVar
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General

Cc cnrdelete-all.pngLogic related to MissileSpeedVar, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



According to the rules(md).ini comment, this flag would've defined the speed fluctuation percentage of guided missiles (projectiles with ROT greater than 1). It's read but not used.