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Difference between revisions of "ParticlesPerCoord"

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(Un-Deezire'd)
 
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{{DeeZireInclusion}}<br />
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{{flag
Specifies the number of successive particles per co-ordinate to create a 'spiral' effect. Used on 'rail gun' type systems.
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|files={{Categ|Rules(md).ini}}
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|values={{values|float}}
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|types={{Categ|ParticleSystems}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the number of particles to spawn per railgun helix coordinate, i.e. how densely the particles should spawn along the helix.
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'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Railgun|link}}.

Latest revision as of 22:15, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ParticlesPerCoord
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: ParticleSystems


Specifies the number of particles to spawn per railgun helix coordinate, i.e. how densely the particles should spawn along the helix.

Note: Only applicable to particle systems with BehavesLike=Railgun.