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Difference between revisions of "SlowdownDistance"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Over-ride which specifies the distance, in leptons, that this object must be from its intended target location before it applies de-acceleration.
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Over-ride which specifies the distance, in leptons, that this object must be from its intended landing location before it applies de-acceleration.  
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* Using really high numbers here (presumably in the 10,000s) will give an aircraft a behaviour similar to the Aurora Bomber from Generals: the aircraft will approach its target at full speed, unload its weapon, then return to base, and as it does the latter, it will fly very slow, as the base it intends to land is within the very large SlowdownDistance, thus it deccelerates.
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* Using a value of 0 results in an aircraft that never lands, but instead hovers above its landing location, as if it was a <tt>[[BalloonHover]]</tt>ing <tt>[[VehicleTypes|VehicleType]]</tt> (This works in TS; presumably it works in RA2 as well, but this needs to be verified)

Revision as of 22:04, 6 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SlowdownDistance
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Over-ride which specifies the distance, in leptons, that this object must be from its intended landing location before it applies de-acceleration.

  • Using really high numbers here (presumably in the 10,000s) will give an aircraft a behaviour similar to the Aurora Bomber from Generals: the aircraft will approach its target at full speed, unload its weapon, then return to base, and as it does the latter, it will fly very slow, as the base it intends to land is within the very large SlowdownDistance, thus it deccelerates.
  • Using a value of 0 results in an aircraft that never lands, but instead hovers above its landing location, as if it was a BalloonHovering VehicleType (This works in TS; presumably it works in RA2 as well, but this needs to be verified)