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Difference between revisions of "SpawnsTiberium"

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m (Fixed link to terrain types)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this terrain object generates Ore. Naturally, this is used for Ore trees.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|TerrainTypes}}
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|values={{values|booleans}}
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|default=no
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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}}
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Whether this [[TerrainTypes|terrain object]] spawns Tiberium.
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In {{fs}}, the Tiberium type to spawn is defined by {{f|TiberiumToSpawn|link}}. {{ts}}, {{ra2}} and {{yr}} are hardcoded to only spawn the first Tiberium type.
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This tag has many effects. The following list is not conclusive.
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* If destroyed, a damage of 100 is dealt to the cell using {{f|C4Warhead|link}}, and a chain reaction is started (see {{f|ChainReaction|link}})
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* Terrain objects cannot burn or participate in tree fires
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* If also {{f|IsAnimated|yes|link}}, spreads Tiberium when the first half of the animation played
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* Objects are drawn using <tt>UNITSNO.PAL</tt>

Latest revision as of 12:21, 31 August 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsTiberium
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TerrainTypes


Whether this terrain object spawns Tiberium.

In Firestorm, the Tiberium type to spawn is defined by TiberiumToSpawn. Tiberian Sun, Red Alert 2 and Yuri's Revenge are hardcoded to only spawn the first Tiberium type.

This tag has many effects. The following list is not conclusive.

  • If destroyed, a damage of 100 is dealt to the cell using C4Warhead, and a chain reaction is started (see ChainReaction)
  • Terrain objects cannot burn or participate in tree fires
  • If also IsAnimated=yes, spreads Tiberium when the first half of the animation played
  • Objects are drawn using UNITSNO.PAL