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  • |types={{Categ|VehicleTypes}} ...y used for this is RailRoad and is placed using a dedicated overlay set or terrain tiles.
    3 KB (544 words) - 11:08, 4 May 2021
  • |types={{Categ|Weapon|Weapons}} ...o friendly fire and '''is ignorant''' of ownership and does not affect the terrain in any way.
    1 KB (217 words) - 20:57, 15 May 2017
  • |types={{Categ|Weapon|Weapons}} If set, this weapon can target terrain objects like trees and streetlights without the player having to use force
    264 bytes (42 words) - 00:28, 5 April 2007
  • |types={{Categ|Projectiles}} ...t> cannot fire at acctual targets on the ground, but they can forcefire at terrain. In ''Red Alert 2'', this works in reverse - such weapons are unable to for
    1 KB (224 words) - 02:27, 18 July 2011
  • |types={{Categ|Warheads}} ...the bigger the building is, and that small buildings will not create some types of animation.
    2 KB (307 words) - 04:37, 21 July 2014
  • |types={{Categ|Warheads}} ...whether or not a [[Warheads|warhead]] can inflict damage on [[TerrainTypes|terrain objects]] such as trees, and [[OverlayTypes|overlay objects]] with {{f|Wall
    423 bytes (66 words) - 17:31, 26 January 2011
  • ...warhead and carry damage over to any distance, but they're susceptible to terrain obstacles, buildings and water, and cannot be used by units to gain rank. T ...riumDeathToVisceroid|turn killed objects into Visceroids]]. Other particle types that can deal damage, like [[BehavesLike#BehavesLike.3DFire|fire]], have th
    4 KB (583 words) - 09:40, 26 July 2022
  • ...is to replace everything from regular TS, including the interface and the terrain. Work began on the 22nd of June 2004 and the mod has a (very) playable publ ...firepower instead. The units are designed to be effective against specific types of unit or structure, instead of having minimum effectiveness against all t
    2 KB (333 words) - 22:15, 29 January 2011
  • |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, { ...for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.
    2 KB (252 words) - 19:07, 9 September 2020
  • ...Terrain Types|terrain type]] of the tile etc.), are defined by the [[Tools#Terrain editing|.tmp file]] of the tile. This list describes which terrain control file is responsible for which theatre. (See [[Theatres|here]] for a
    1 KB (213 words) - 11:18, 20 August 2006
  • ! style="text-align: center;" colspan=2 | Parameter types ! style="text-align: center;" colspan=2 | Parameter types
    16 KB (2,073 words) - 09:53, 10 April 2024
  • |types={{Categ|Objects}} {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}}
    1 KB (213 words) - 11:49, 24 March 2023
  • |types=Terrain Types ...speed of a unit with [[SpeedType]]=Hover when traversing tiles using this terrain type. It's also the default SpeedType of units with hover [[Locomotor]].
    313 bytes (47 words) - 12:07, 17 October 2012
  • ...o 100% speed across all different terrain types and can't be overridden in terrain type settings. For example, defining Winged=80% under [Clear] wouldn't do a
    320 bytes (47 words) - 12:24, 17 October 2012
  • ...or whatever reason (more below) the [[Primary]] will ''always'' attack the terrain tiles first. The [[Secondary]] if not explicitly allowed to do so will be i ...ne by the [[Verses]]. The [[Verses]] is a list of all applicable [[Armor]] types in YR in this order: none, flak, plate, light, medium, heavy, wood, steel,
    17 KB (2,713 words) - 14:06, 12 March 2013
  • |types={{Categ|SpecialFlags}}, {{Categ|MultiplayerDialogSettings}} ...hat it's semi-transparent and [[FogRate|automatically regrows over time]]. Terrain and buildings are visible through the fog, but units and animations are not
    1 KB (214 words) - 10:40, 7 February 2020
  • ...1}}). The idea of ''LAT'' is to provide a smooth transition when different types of tiles are placed next to each other. The image below illustrates the eff ...[General]] section of the [[Terrain Control INI files|applicable theater's terrain control INI]]. Also listed in this section are flags indicating the tileset
    5 KB (751 words) - 13:43, 26 August 2019
  • |types={{Categ|BuildingTypes}}, {{Categ|TerrainTypes}} ...f terrain tiles when constructed. These tiles consist of all tiles using a terrain type with [[SpeedType]] percentage value for [[Float]] being higher than 0%
    659 bytes (103 words) - 10:47, 6 June 2021
  • |types=Terrain Types ...ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]].
    410 bytes (62 words) - 12:07, 17 October 2012
  • |types=Terrain Types ...speed of a unit with [[SpeedType]]=Track when traversing tiles using this terrain type. It's also the default SpeedType of VehicleTypes with [[Crusher]] set
    325 bytes (49 words) - 12:08, 17 October 2012

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