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Difference between revisions of "StartFacing"

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|files={{Categ|ini=rules}}
 
|files={{Categ|ini=rules}}
 
|types={{Categ|BuildingTypes}}
 
|types={{Categ|BuildingTypes}}
|ts=yes
 
 
|fs=yes
 
|fs=yes
 
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Latest revision as of 10:33, 10 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartFacing
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0-7)
Applicable to: BuildingTypes


Specifies the direction this building's turret (and by extension its barrel, if any) will face when the building is deployed/placed down. Applicable values are 0–7, where 0 is north (top right) and increasing numbers rotate clockwise.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If the turret is not a voxel (TurretAnimIsVoxel=false), when the buildup has finished, the turret will point at the default direction (0, north) for an instant before snapping to the direction specified by StartFacing.

See Also