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Difference between revisions of "TemperateOccupationBits"

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This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy its cell. The values and their effects are listed below:
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This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy{{Fnl|1}} its cell. The values and their effects are listed below:
  
{| style="border: 1px dashed #aaa; text-align: center; border-collapse: collapse;" border=1
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{|class="wikitable"
|- style="background: #eee;"
 
! rowspan=1 | Value
 
! colspan=1 | Effect
 
|- style="background: #eee;"
 
 
|-
 
|-
| style="text-align: center;" | 0
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!Value
| style="text-align: left;" | Allows occupation of all south, east and west corners{{Fnl|1}}
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!colspan="2"|Effect
 
|-
 
|-
| style="text-align: center;" | 1
 
| style="text-align: left;" | Allows occupation of south and west corners
 
 
|-
 
|-
| style="text-align: center;" | 2
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|0
| style="text-align: left;" | Allows occupation of south and east corners
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|Allows occupation of all three [[Cell_Spots|corners]], south, east, and west {{Fnl|2}}
 +
|[[File:Occupationbits0.png]]
 
|-
 
|-
| style="text-align: center;" | 3
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|1
| style="text-align: left;" | Allows occupation of only south corner
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|Allows occupation of south and west corners
 +
|[[File:Occupationbits1.png]]
 
|-
 
|-
| style="text-align: center;" | 4
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|2
| style="text-align: left;" | Allows occupation of east and west corners
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|Allows occupation of south and east corners
 +
|[[File:Occupationbits2.png]]
 
|-
 
|-
| style="text-align: center;" | 5
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|3
| style="text-align: left;" | Allows occupation of only west corner
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|Allows occupation of only south corner
 +
|[[File:Occupationbits3.png]]
 
|-
 
|-
| style="text-align: center;" | 6
+
|4
| style="text-align: left;" | Allows occupation of only east corner
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|Allows occupation of east and west corners
 +
|[[File:Occupationbits4.png]]
 
|-
 
|-
| style="text-align: center;" | 7
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|5
| style="text-align: left;" | No occupation allowed
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|Allows occupation of only west corner
 +
|[[File:Occupationbits5.png]]
 
|-
 
|-
| style="text-align: center;" | >7
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|6
| style="text-align: left;" | The above pattern repeats itself.
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|Allows occupation of only east corner
 +
|[[File:Occupationbits6.png]]
 +
|-
 +
|7
 +
|No occupation allowed
 +
|[[File:Occupationbits7.png]]
 +
|-
 +
|>7
 +
|colspan="2"|The above pattern repeats itself.
 
|}
 
|}
  
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Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on.
 
Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on.
  
{{Fn|1|InfantryTypes are unique in that they can move between and occupy subunits of a [[cell]]. In TD and RA, there are five subunits; in TS, RA2 and YR, there are four, but only three of these (south, east and west corner) can be occupied, regardless of the cell content.}}
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==See Also==
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*[[Cell_Spots|Cell Spots]]
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*[[SnowOccupationBits]]
 +
 
 +
==Footnotes==
 +
 
 +
{{Fn|1|InfantryTypes are unique in that they can move between and occupy [[Cell_Spots|subunits of a map cell]].}}
 +
{{Fn|2|In {{ts}} through {{yr}}, infantry can never actually occupy the north corner, only move through it.}}

Latest revision as of 10:52, 24 June 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TemperateOccupationBits
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 7
Applicable to: TerrainTypes


This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:

Value Effect
0 Allows occupation of all three corners, south, east, and west 2 Occupationbits0.png
1 Allows occupation of south and west corners Occupationbits1.png
2 Allows occupation of south and east corners Occupationbits2.png
3 Allows occupation of only south corner Occupationbits3.png
4 Allows occupation of east and west corners Occupationbits4.png
5 Allows occupation of only west corner Occupationbits5.png
6 Allows occupation of only east corner Occupationbits6.png
7 No occupation allowed Occupationbits7.png
>7 The above pattern repeats itself.

Negative values

Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on.

See Also

Footnotes

1 InfantryTypes are unique in that they can move between and occupy subunits of a map cell.

2 In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.