ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "TurretChargeAnimRate"

From ModEnc
Jump to: navigation, search
(Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integer}} |fs=yes }} Specifies the rate at which this building's...")
 
 
Line 4: Line 4:
 
|types={{Categ|BuildingTypes}}
 
|types={{Categ|BuildingTypes}}
 
|values={{values|unsigned integer}}
 
|values={{values|unsigned integer}}
 +
|default=0
 
|fs=yes
 
|fs=yes
 
}}
 
}}

Latest revision as of 22:11, 15 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretChargeAnimRate
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: BuildingTypes


Specifies the rate at which this building's charge-up animation should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a primary weapon with Charges=yes.

See Also