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Difference between revisions of "UnitAbsorb"

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(Added flag template and links.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this BuildingType can permit VehicleTypes owned by the same owner to enter it in order to trigger some auxiliary function. This is unused and was originally intended as an effect for the Bio Reactor.<br />
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|name={{PAGENAME}}
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{Values|boolean}}
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|default=no
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|types={{Categ|BuildingTypes}}
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|yr=yes
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|ares=yes
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}}
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{{f|UnitAbsorb}} is an unused yet functional feature in [[YR]]. Similar to {{f|InfantryAbsorb|link}}, it lets [[VehicleTypes|vehicles]] enter the building (e.g. bio reactor) in order to generate extra [[power]].
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== See Also ==
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* [[InfantryAbsorb]]

Latest revision as of 08:35, 7 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UnitAbsorb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.

See Also