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CollateralDamageCoefficient
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Flag: | CollateralDamageCoefficient |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 1.0 |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This value is used as an additional multiplier to the damage done to surrounding objects when this TechnoType is destroyed, provided that the object has a Primary weapon and Explodes=yes.
Bugs/Side-Effects/Unexpected Limitations
The value of this flag is reset to its default value if the object's rules section is included in a map. For example, suppose that the object [FOO] has CollateralDamageCoefficient=2.0. If you add the section [FOO] into a map (e.g. for changing the object's Name for that map), you must also add CollateralDamageCoefficient=2.0 under that object section.