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Construction

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Flag: Construction
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: <none>
Applicable to: AudioVisual


Specifies the sound to play when When a BuildingType is constructed.

Notes

The sound effect will play for buildings, whether they are deployed from a vehicle with the DeploysInto setting or manually built from the sidebar.

The listener can hear this sound as long as their current screen view contains the building undergoing buildup, regardless of which house it belongs to.

Of course, those buildings must have a buildup process; meaning special-purpose buildings that use ToOverlay or ToTile will not play it.

See Also