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CreateUnitSound/On BuildingTypes
(Redirected from CreateUnitSound/In AudioVisual/On BuildingTypes)
| Flag: | CreateUnitSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Applicable to: | BuildingTypes |
The sound effect played when a unit is created through this Factory building.
Notes
This is a sound effect played by the production building itself, not the one specified on the unit being produced via CreateSound (which defaults to the global value in [AudioVisual]). Therefore, take care to avoid confusing it with the global [AudioVisual]→CreateUnitSound= function.
Trivia
In the unmodified game, Cloning Vats also has a CreateUnitSound=CloningVatsCreate setting. This might be related to Westwood's originally planned Factory=CloningType factory. However, the latter ultimately chose to implement it through Cloning=yes rather than as a factory building. Therefore, Cloning Vats cannot play the sound effect it sets.