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CreateUnitSound/On BuildingTypes

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Flag: CreateUnitSound
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Applicable to: BuildingTypes


The sound effect played when a unit is created through this Factory building.

Notes

This is a sound effect played by the production building itself, not the one specified on the unit being produced via CreateSound (which defaults to the global value in [AudioVisual]). Therefore, take care to avoid confusing it with the global [AudioVisual]CreateUnitSound= function.

Trivia

In the unmodified game, Cloning Vats also has a CreateUnitSound=CloningVatsCreate setting. This might be related to Westwood's originally planned Factory=CloningType factory. However, the latter ultimately chose to implement it through Cloning=yes rather than as a factory building. Therefore, Cloning Vats cannot play the sound effect it sets.

See Also