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Culling.BelowHealth
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Flag: | Culling.BelowHealth |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | -1, -2 |
Default: | see below |
Extension Version: | 3.0+. |
Applicable to: | Warheads |
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The health a victim unit must fall below to be culled by a hit using this warhead. Use 1 to 100 to represent percentages of full health; use 0, -1, and -2 to represent health states critical/red, damaged/yellow, and healthy/green respectively.
- Requires Culling=yes.
Variant Flags
In addition to the original flag, the warhead can also provide differentiated configurations based on user experience level.
[Warhead]►Culling.RookieBelowHealth= (integer - percentage) ;default = 0 [Warhead]►Culling.VeteranBelowHealth= (integer - percentage) ;default = -1 [Warhead]►Culling.EliteBelowHealth= (integer - percentage) ;default = -2
Notes
With Ares the culling effect used by naval parasites like Squids can also be applied to conventional warheads. Culling is responsibile for dealing a deadly blow once the victim is below a certain health percentage.