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Culling.Chance
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Flag: | Culling.Chance |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 100 (always) |
Extension Version: | 3.0+. |
Applicable to: | Warheads |
|
The chance that a cullable unit is actually culled by a hit using this warhead.
- Requires Culling=yes.
This chance is applied every time damage is dealt using this warhead, not once per victim. That means with 70 there is a 70% chance of culling on the first hit, and a 91% chance of culling the unit on the second hit.
Variant Flags
In addition to the original flag, the warhead can also provide differentiated configurations based on user experience level.
[Warhead]►Culling.RookieChance= (integer - percentage) [Warhead]►Culling.VeteranChance= (integer - percentage) [Warhead]►Culling.EliteChance= (integer - percentage)
Notes
With Ares the culling effect used by naval parasites like Squids can also be applied to conventional warheads. Culling is responsibile for dealing a deadly blow once the victim is below a certain health percentage.