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Culling.Chance

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Flag: Culling.Chance
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 100 (always)
Extension Version: 3.0+.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



The chance that a cullable unit is actually culled by a hit using this warhead.

This chance is applied every time damage is dealt using this warhead, not once per victim. That means with 70 there is a 70% chance of culling on the first hit, and a 91% chance of culling the unit on the second hit.

Variant Flags

In addition to the original flag, the warhead can also provide differentiated configurations based on user experience level.

[Warhead]►Culling.RookieChance= (integer - percentage)
[Warhead]►Culling.VeteranChance= (integer - percentage)
[Warhead]►Culling.EliteChance= (integer - percentage)

Notes

With Ares the culling effect used by naval parasites like Squids can also be applied to conventional warheads. Culling is responsibile for dealing a deadly blow once the victim is below a certain health percentage.

See Also

Parasite

Culling.BelowHealth