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DamageAirThreshold
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| Flag: | DamageAirThreshold |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Extension Version: | 0.B+. |
| Applicable to: | Warheads |
| |
If the warhead detonates more than this many leptons above the ground, units in the air will be affected. Otherwise, units in the air are not damaged.
Notes
You can use -1 to damage even air units when the warhead detonates on the ground, or a high positive value like 9999 to disable damaging air units despite the warhead detonating in air.