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MessageDelay
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| Flag: | MessageDelay |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.6 |
| Applicable to: | General in Red Alert; AudioVisual from Tiberian Sun to Yuri's Revenge. |
Determines the length of time (in minutes) that in-game text messages remain visible on screen, applying to alliance announcements, war declarations, player defeat notifications, critical system alerts, and multiplayer chat communications to ensure players have sufficient opportunity to read important information during gameplay.