Paralyzes
Flag: | Paralyzes |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be used to 'paralyse' the target. This should be set to the number of frames for which the paralysis should last. For the logic to work, it is required to be attached to a Parasite=yes warhead on a LimboLaunch=yes type weapon. This is because the game is hard coded to apply special logic to this type of weapon/warhead combination, whereby the ROF= is ignored on the weapon so that inflicting the Damage= is done in time with the paralysis. This is used on the Squid to stop the target moving while it inflicts its 'rocking damage'.