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SavourDelay
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| Flag: | SavourDelay |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.03 |
| Applicable to: | General in Red Alert; AudioVisual from Tiberian Sun to Yuri's Revenge. |
Defines the delay interval (in minutes) between when a house is flagged for a major game-ending event (such as victory, defeat, or total destruction) and when the event actually triggers, allowing players to witness the final moments of the game and providing a dramatic pause before the conclusion.