Https://modenc.renegadeprojects.com/index.php?title=ATHSE&action=edit&undoafter=25764&undo=25776: Difference between revisions
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If {{f|AltImage|link}} is set on this [[VehicleType]] then the vehicle will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}. | If {{f|AltImage|link}} is set on this [[VehicleType]] then the vehicle will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}. | ||
{{f|AltImage|link}} only works on voxel-based units. | {{f|AltImage|link}} only works on voxel-based units. | ||
{{W}}This will cause an [[Internal Error]] if set on a vehicle that does not have the ability to spawn objects. | |||
==Note== | |||
*In addition to the .WO extension of Voxel files, I have found other similar extensions of Voxel files:'''%sW APC'''<br> | |||
[!] '''%s''' = Name of Voxel file<br> | |||
<div><ul> | |||
<li style="display: inline-block;">[[File:Isn't it real, you idiot? --ATHSE--.png|frame|Here's the evidence, remember that, you little dog [[ATHSE]] ]]</li> | |||
</ul></div> | |||
{{Bugs}} | {{Bugs}} | ||
The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. | The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. | ||
*This bug has been fixed in Ares 3.0. | |||
Units always show {{tt|xxxxxWO.vxl}} when attacked by {{f|Temporal|link}} weapons. | Units always show {{tt|xxxxxWO.vxl}} when attacked by {{f|Temporal|link}} weapons. | ||
*This bug has been fixed in Ares 3.0. | |||
Cannot be used with SHP vehicles. | Cannot be used with SHP vehicles. | ||
The original unit's shadow is displayed even when the spawn has left and the NoSpawnAlt unit is active. | The original unit's shadow is displayed even when the spawn has left and the NoSpawnAlt unit is active. | ||
*This bug has been fixed in Phobos Build 39. | |||
[[File:spawner-shadow.jpg|example]] | [[File:spawner-shadow.jpg|example]] | ||
{{w}}This will cause an [[Internal Error#eip_6258CC3C]] if set on a vehicle that does not have the ability to spawn objects. | {{w}}This will cause an [[Internal Error#eip_6258CC3C]] if set on a vehicle that does not have the ability to spawn objects. |
Revision as of 08:31, 25 March 2025
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Flag: | Https://modenc.renegadeprojects.com/index.php?title=ATHSE&action=edit&undoafter=25764&undo=25776 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
Applicable to: | VehicleTypes |
If AltImage is set on this VehicleType then the vehicle will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The AltImage filename is derived from the normal Image by suffixing it with WO ("without"). For example, the Destroyer (DEST.vxl) has an alternate image of DESTWO.vxl. AltImage only works on voxel-based units.
This will cause an Internal Error if set on a vehicle that does not have the ability to spawn objects.
Note
- In addition to the .WO extension of Voxel files, I have found other similar extensions of Voxel files:%sW APC
[!] %s = Name of Voxel file
Here's the evidence, remember that, you little dog ATHSE
Bugs/Side-Effects/Unexpected Limitations
The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image.
- This bug has been fixed in Ares 3.0.
Units always show xxxxxWO.vxl when attacked by Temporal weapons.
- This bug has been fixed in Ares 3.0.
Cannot be used with SHP vehicles.
The original unit's shadow is displayed even when the spawn has left and the NoSpawnAlt unit is active.
- This bug has been fixed in Phobos Build 39.
This will cause an Internal Error#eip_6258CC3C if set on a vehicle that does not have the ability to spawn objects.