ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
All public logs
Jump to navigation
Jump to search
Combined display of all available logs of ModEnc. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 09:10, 30 June 2024 Crimsonum talk contribs uploaded a new version of File:Veinhole mouth.gif (Fixed anim)
- 09:09, 30 June 2024 Crimsonum talk contribs uploaded a new version of File:Veinhole mouth.gif (Downscaled version.)
- 09:08, 30 June 2024 Crimsonum talk contribs uploaded File:Veinhole mouth.gif (Demonstrating the behavior where the veinhole "mouth" opens when a unit comes close.)
- 19:22, 6 April 2024 Crimsonum talk contribs moved page Palette to Palette (INI flag) (Disambiguation)
- 14:30, 22 January 2024 Crimsonum talk contribs uploaded File:TS turret barrel configuration.gif (Demonstrating the drawing order of voxel barrel relative the turret, in TS.)
- 14:08, 20 January 2024 Crimsonum talk contribs uploaded File:Voxel test 2.png (A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix.)
- 14:07, 20 January 2024 Crimsonum talk contribs uploaded File:Voxel test 1.png (A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix.)
- 12:52, 20 November 2023 Crimsonum talk contribs uploaded File:VoxelBarrelScaleBeyond1.gif (What happens when you scale the voxel barrel beyond 1.0)
- 11:01, 8 October 2022 Crimsonum talk contribs uploaded File:Apc reinforce.gif (When reinforcements are spawned on a cell with a transport on it, the reinforcements will spawn as passengers that the transport will automatically eject. However, if the transport is just entering the cell, this behavior gets interrupted, and the pass...)
- 11:51, 29 September 2022 Crimsonum talk contribs uploaded File:Dropship loadout.jpg (Example of what the Dropship loadout looks like in Tiberian Sun.)
- 08:39, 7 September 2022 Crimsonum talk contribs moved page TeamMissionTypes to ScriptTypes/TeamMissionTypes (Moved under ScriptTypes due to close association)
- 08:19, 7 September 2022 Crimsonum talk contribs moved page ScriptTypes/ScriptActions to TeamMissionTypes ("Team missions" is the real internal name of "script actions")
- 12:16, 13 July 2022 Crimsonum talk contribs moved page AbstractDerivationID to RTTIType
- 19:14, 22 December 2021 Crimsonum talk contribs moved page Tile01ZAdjust to TileZAdjust (Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
- 19:13, 22 December 2021 Crimsonum talk contribs moved page Tile01YOffset to TileYOffset (Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
- 19:12, 22 December 2021 Crimsonum talk contribs moved page Tile01XOffset to TileXOffset (Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
- 19:12, 22 December 2021 Crimsonum talk contribs moved page Tile01Anim to TileAnim (Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
- 18:35, 22 December 2021 Crimsonum talk contribs moved page Tile01AttachesTo to TileAttachesTo (Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.)
- 09:52, 6 December 2021 Crimsonum talk contribs uploaded File:NaturalParticleLocation bug2.gif (Demonstrating a bug related to NaturalParticleLocation, where the particle system origin gets thrown off depending on the coords value and where you place the building.)
- 15:15, 4 October 2020 Crimsonum talk contribs uploaded File:Marblemadness.jpg (Screenshot of an area in Marble Madness (1984).)
- 15:14, 4 October 2020 Crimsonum talk contribs uploaded File:Gdi1a mm.jpg (Screenshot of an area in gdi1a.map (GDI mission 1 in Tiberian Sun) in FinalSun, viewed in Marble Madness mode.)
- 15:14, 4 October 2020 Crimsonum talk contribs uploaded File:Gdi1a.jpg (Screenshot of an area in gdi1a.map (GDI mission 1 in Tiberian Sun) in FinalSun.)
- 18:58, 23 April 2020 Crimsonum talk contribs uploaded File:Ts warhead spread map.png (Illustration of all possible damage falloff patterns in Tiberian Sun. The number below each pattern is the warhead Spread value or range that corresponds with the pattern.)
- 13:50, 20 April 2020 Crimsonum talk contribs uploaded a new version of File:Ts warhead spread 16.png (Illustration of damage falloff steps in Tiberian Sun when warhead spread is set to 16. Brightness is relative to damage dealt (white = full damage, dark grey = minimal damage). Blue lines indicate cell spots.)
- 09:34, 20 April 2020 Crimsonum talk contribs uploaded File:Ts warhead spread 56 demo.png (Demonstration of damage falloff in Tiberian Sun when warhead spread is set to 56. In this example, the warhead killed the target Technicians only if damage was dealt in full and no falloff occurred. The warhead detonated at the center of the circular a...)
- 09:34, 20 April 2020 Crimsonum talk contribs uploaded File:Ts warhead spread 52 demo.png (Demonstration of damage falloff in Tiberian Sun when warhead spread is set to 52. In this example, the warhead killed the target Technicians only if damage was dealt in full and no falloff occured. The warhead detonated at the center of the circular area.)
- 09:29, 20 April 2020 Crimsonum talk contribs uploaded File:Ts warhead spread 16.png (Illustration of damage falloff in Tiberian Sun when warhead spread is set to 16.)
- 08:46, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits6.png (Increased contrast)
- 08:46, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits5.png (Increased contrast)
- 08:46, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits4.png (Increased contrast)
- 08:46, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits3.png (Increased contrast)
- 08:46, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits2.png (Increased contrast)
- 08:45, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits7.png (Increased contrast)
- 08:45, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits1.png (Increased contrast)
- 08:44, 24 June 2019 Crimsonum talk contribs uploaded a new version of File:Occupationbits0.png (Increased contrast)
- 21:43, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits7.png (Cell occupation bitmask with value 7)
- 21:43, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits6.png (Cell occupation bitmask with value 6)
- 21:43, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits5.png (Cell occupation bitmask with value 5)
- 21:42, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits4.png (Cell occupation bitmask with value 4)
- 21:42, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits3.png (Cell occupation bitmask with value 3)
- 21:42, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits2.png (Cell occupation bitmask with value 2)
- 21:42, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits1.png (Cell occupation bitmask with value 1)
- 21:41, 23 June 2019 Crimsonum talk contribs uploaded File:Occupationbits0.png (Cell occupation bitmask with value 0)
- 21:20, 23 June 2019 Crimsonum talk contribs uploaded a new version of File:Cellspots-ts.png (Upscaled for better readability.)
- 20:43, 23 June 2019 Crimsonum talk contribs uploaded File:Cellspots-ts.png (Cell spot layout in TS-to-YR. Note that spots 0 and 1 overlap at the center of the cell.)
- 14:40, 15 February 2019 Crimsonum talk contribs moved page Auto-LAT-system to LAT system (The in-game name of the system is without the auto- prefix)
- 16:52, 5 January 2019 Crimsonum talk contribs uploaded File:Leptons.png (Illustration on how leptons are measured on the TS/RA2 ground plane, using RA2's cell grid as an example. The diameter of the red ring is equal to the length of a cell's edge = 256 leptons.)
- 17:50, 9 September 2018 Crimsonum talk contribs moved page TeamTypes Flags to TeamTypes
- 16:51, 24 October 2016 Crimsonum talk contribs uploaded File:6x4foundation.png (This image shows the 6x4 building foundation shape. Note the irregular shape, with three "missing" cells.)