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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and determines that this BuildingType triggers special logic when infiltrated by an InfantryType with Agent=yes set. This is set to 'no' by default as the effects are dependant upon the structure on which this is set (most trigger no effects at all) although the following are known to work in Red Alert 2;-
If the structure has Radar=yes set then the shroud is reset for the player who owns it.
If the structure has a positive Power= value set (i.e. it supplies power) then power is cut to the player who owns it.
If the structure has Factory=InfantryType set then the player who infiltrated it gets to build veteran InfantryTypes.
If the structure has Factory=VehicleType set then the player who infiltrated it gets to build veteran VehicleTypes.
If the structure is listed in the PrerequisiteTech= statement then the player who infiltrated it gets access to new technology (typically units).