ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
(Redirected from Weapon11)
|Flag:||WeaponX (substitute X with an integer)|
|Values:||strings (names of Weapons)|
|Applicable to:||VehicleTypes, BuildingTypes|
Specifies a special case weapon for this object. Special cases are those which don't use the traditional Primary/Secondary weapon systems, for example, turret-changers (Gunner=yes), charge turrets (IsChargeTurret=yes), or gattling logic (IsGattling=yes).