AlternateArcticArt
Flag: | AlternateArcticArt |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.
Bugs/Side-Effects/Unexpected Limitations
1.1 If the image SHP has AlternateArcticArt=yes But you don't have an image file for a snow theater, for example. [INITA]
1.2 All you need to do is add Voxel=yes to the basic information section. Initiate' (INIT) in the file Artmd.ini' (for YR) as follows.
[INIT]
Cameo=INITICON
AltCameo=INITUICO
Sequence=LangIdleMDSequence
Crawls=yes
Remapable=yes
FireUp=6
PrimaryFireFLH=60,0,100
SecondaryFireFLH=60,0,100
Voxel=yes
1.3 When you play in the snow theater scene You will find Initiate (INIT) in the snow theater with the same image as Initiate (INIT) in the normal scene.
- Adding Alternate ArcticArt=yes for Buildings.
In the snow shed, the Buildup construction animation of buildings will not work properly.
(The game will ignore this part of the animation)
But if Building has Voxel=yes in the Art.ini and Artmd.ini sections, it will play normally.
- Rules(md).ini Flags
- TechnoTypes Flags
- AircraftTypes Flags
- BuildingTypes Flags
- InfantryTypes Flags
- VehicleTypes Flags
- ObjectTypes Flags
- Animations Flags
- Projectile Flags
- TMPTiles Flags
- OverlayTypes Flags
- ParticleSystems Flags
- Particles Flags
- SmudgeTypes Flags
- TerrainTypes Flags
- VoxelAnimTypes Flags
- INI Flags
- Bugs and Errors