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Difference between revisions of "TerrainTypes"
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(Appendix - Listing Applicable INI flags) |
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This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes not listed here cannot be accessed by the game - they don't exist. | This section of [[Rules|rules(md).ini]] lists all TerrainTypes the game should be able to use. TerrainTypes not listed here cannot be accessed by the game - they don't exist. | ||
+ | == Applicable INI Flags == | ||
+ | |||
+ | This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | ||
+ | {{:AbstractTypes}} | ||
+ | {{:ObjectTypes}} | ||
+ | <onlyinclude> | ||
+ | {| class="table_descrow sortable" width="90%" | ||
+ | |+'''TerrainType''' | ||
+ | ! width="10%" | INI File | ||
+ | ! width="15%" | Section | ||
+ | !Key | ||
+ | !Value Type | ||
+ | !Default Value | ||
+ | !Adds to list | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|IsVeinhole}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|WaterBound}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|SpawnsTiberium}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|IsFlammable}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Art}} || Object's Image || {{TTL|Foundation}} || Foundation || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|RadarColor}} || Color || {0;0;0} || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|IsAnimated}} || boolean || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|AnimationRate}} || int || 0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|AnimationProbability}} || float || 0.0 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|TemperateOccupationBits}} || int || 7 || | ||
+ | |- | ||
+ | | {{Ini|Rules}} || Object's ID || {{TTL|SnowOccupationBits}} || int || 7 || | ||
+ | |} | ||
+ | </onlyinclude> | ||
[[Category:Rules(md).ini Sections]] | [[Category:Rules(md).ini Sections]] | ||
<!-- [[Category:General Editing Information]] --> | <!-- [[Category:General Editing Information]] --> |
Revision as of 12:22, 13 April 2008
This page should correctly be named "[TerrainTypes]"; it is wrong due to technical restrictions.
This section of rules(md).ini lists all TerrainTypes the game should be able to use. TerrainTypes not listed here cannot be accessed by the game - they don't exist.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | Foundation | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Color | {0;0;0} | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | float | 0.0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 7 | |
Rules(md).ini | Object's ID | Template:TTL | int | 7 |