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Difference between revisions of "Spawns"
From ModEnc
Millennium (talk | contribs) |
(, fixed an error regarding use of this on VoxelAnims (it takes VoxelAnims as values, not Particles).) |
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===On VehicleTypes and BuildingTypes=== | ===On VehicleTypes and BuildingTypes=== | ||
− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |default=none | ||
+ | |values={{Values|string|[[AircraftTypes]]}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
− | = | + | Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'. |
− | {{ | + | ==See also== |
− | + | *{{f|Spawner|link}} | |
+ | *{{f|SpawnsNumber|link}} | ||
+ | *{{f|SpawnRegenRate|link}} | ||
+ | *{{f|SpawnReloadRate|link}} | ||
+ | |||
+ | ===On Animation Debris=== | ||
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Art(md).ini}} | ||
+ | |default=none | ||
+ | |values={{Values|string|[[Animations]]}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'. | ||
+ | |||
+ | ===On Voxel Debris=== | ||
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |default=none | ||
+ | |values={{Values|string|[[VoxelAnims]]}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'. | ||
===On ParticleSystems=== | ===On ParticleSystems=== | ||
− | {{ | + | {{flag |
− | Can be set to 'yes' or 'no' and | + | |files={{Categ|Rules(md).ini}} |
+ | |values={{values|boolean}} | ||
+ | |types={{Categ|ParticleSystems}} | ||
+ | |default=no | ||
+ | |games | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'. | ||
+ | |||
+ | ==See also== | ||
+ | *{{f|SpawnFrames|link}} | ||
+ | *{{f|SpawnRadius|link}} | ||
+ | *{{f|SpawnCutoff|link}} | ||
+ | *{{f|SpawnTranslucencyCutoff|link}} |
Revision as of 16:46, 7 January 2012
Contents
On VehicleTypes and BuildingTypes
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: AircraftTypes) |
Default: | none |
Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes. Defaults to 'none'.
See also
On Animation Debris
Flag: | Spawns |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.
On Voxel Debris
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: VoxelAnims) |
Default: | none |
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.
On ParticleSystems
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | ParticleSystems |
Can be set to 'yes' or 'no', and tells whether or not this ParticleSystem can spawn particles by itself. Defaults to 'no'.