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Spawns: Difference between revisions
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Millennium (talk | contribs) No edit summary |
m Fixed indentation - should've spent more time reading help files. |
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==On VehicleTypes and BuildingTypes== | |||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|default=none | |||
|values={{Values|string|[[AircraftTypes]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
= | Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'. | ||
{{ | ===See also=== | ||
*{{f|Spawner|link}} | |||
*{{f|SpawnsNumber|link}} | |||
*{{f|SpawnRegenRate|link}} | |||
*{{f|SpawnReloadRate|link}} | |||
=== | ==On Animation Debris== | ||
{{ | {{Flag | ||
Can be set to 'yes' or 'no' and | |name={{PAGENAME}} | ||
|files={{Categ|Art(md).ini}} | |||
|default=none | |||
|values={{Values|string|[[Animations]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'. | |||
==On Voxel Debris== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|default=none | |||
|values={{Values|string|[[VoxelAnims]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'. | |||
==On ParticleSystems== | |||
{{flag | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|types={{Categ|ParticleSystems}} | |||
|default=no | |||
|games | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}} | |||
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'. | |||
===See also=== | |||
*{{f|SpawnFrames|link}} | |||
*{{f|SpawnRadius|link}} | |||
*{{f|SpawnCutoff|link}} | |||
*{{f|SpawnTranslucencyCutoff|link}} |
Latest revision as of 14:50, 7 January 2012
On VehicleTypes and BuildingTypes
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: AircraftTypes) |
Default: | none |
Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes. Defaults to 'none'.
See also
On Animation Debris
Flag: | Spawns |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.
On Voxel Debris
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: VoxelAnims) |
Default: | none |
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.
On ParticleSystems
Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | ParticleSystems |
Can be set to 'yes' or 'no', and tells whether or not this ParticleSystem can spawn particles by itself. Defaults to 'no'.