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Difference between revisions of "MultiplayerAICM"
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m (Added TS and FS flags.) |
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− | {{ | + | {{flag |
− | + | |values={{values|intlist|integers, one for each Difficulty level}} | |
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Each AI player whose [[house]]/[[country]] is {{f|MultiplayPassive|no|link}} gets an additional amount of cash at the beginning of the match. The amount is: | ||
+ | int availMoney = House->Available_Money(); ''// in this case that is the money that house starts with'' | ||
+ | int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; | ||
+ | int bonus = AICM * 0.01 * availMoney; | ||
+ | House->GiveMoney(bonus); | ||
+ | In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount. | ||
+ | |||
+ | == See Also == | ||
+ | *[[AIVirtualPurifiers]] |
Latest revision as of 20:10, 14 September 2021
Flag: | MultiplayerAICM |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: integers, one for each Difficulty level) |
Applicable to: | General |
Each AI player whose house/country is MultiplayPassive=no gets an additional amount of cash at the beginning of the match. The amount is:
int availMoney = House->Available_Money(); // in this case that is the money that house starts with int AICM = Rules->MultiplayerAICM[House->AI_Difficulty]; int bonus = AICM * 0.01 * availMoney; House->GiveMoney(bonus);
In other words, this value is a percentage of the starting credits that the AI gets on top of the usual starting amount.