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This is obsolete in vanilla TS, RA2 and YR |
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|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes | ||
}} | }} | ||
{{obsolete|{{ts}} and {{ra2}}. In {{yr}} it can be used with {{ares}}}} | |||
== In {{ra}} == | |||
Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb). | Specifies if this projectile should use the {{tt|PARABOMB}} image (a parachute-retarded bomb). | ||
== In {{yr}} with {{ares}} == | |||
Specifies if the animation from {{sl|General|BombParachute}} should be drawn on the projectile. | |||
=== Notes === | |||
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a {{f|Vertical|link}} projectile. You need to use {{f|Acceleration|link}} to offset its impact. | |||
== See Also == | == See Also == | ||
* [[BombParachute]] | * [[BombParachute]] | ||
* [[ | * [[Vertical]] |
Latest revision as of 15:27, 14 January 2023
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Flag: | Parachuted |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Projectiles |

In Red Alert
Specifies if this projectile should use the PARABOMB image (a parachute-retarded bomb).
In Yuri's Revenge with Ares
Specifies if the animation from [General]→BombParachute= should be drawn on the projectile.
Notes
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile behavior. This is very obvious on a Vertical projectile. You need to use Acceleration to offset its impact.