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Difference between revisions of "IonLevel"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Maps}} | ||
+ | |values={{values|float}} | ||
+ | |default=0.0 | ||
+ | |types={{Categ|Lighting}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the amount that the map's [[ambient]] lighting varies by elevation during [[ion storm]] ({{ts}}) or [[lightning storm]] ({{ra2}} and {{yr}}). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two [[height]] levels. | ||
+ | |||
+ | === See Also === | ||
+ | * [[IonAmbient]] | ||
+ | * [[IonGround]] | ||
+ | * [[Level]] |
Latest revision as of 15:14, 24 February 2024
Flag: | IonLevel |
File(s): | Maps |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Applicable to: | Lighting |
Specifies the amount that the map's ambient lighting varies by elevation during ion storm (Tiberian Sun) or lightning storm (Red Alert 2 and Yuri's Revenge). Common values range between 0 to 0.05, with 0 meaning that the map's lighting is flat, i.e. elevation makes no difference. The higher the value, the more drastic the difference is between two height levels.