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SplashList: Difference between revisions
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Nighthawk200 (talk | contribs) Updating per DCoder's info. |
IonCannonWarhead and Wake |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ| | |types={{Categ|CombatDamage}} | ||
|values={{values|strings|Animations}} | |values={{values|strings|Animations}} | ||
|ts=yes | |ts=yes | ||
Line 10: | Line 10: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This is a list of animations the game will use whenever a warhead with {{ | This is a list of animations the game will use whenever a warhead with {{f|Conventional|yes|link}} detonates on a tile that contains {{f|Land|Water|link}}. | ||
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{ | An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the {{f|Damage|link}} of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index. | ||
If an animation is triggered over a tile with {{f|Land|Water|link}}, then one of two things can happen: | |||
* If the animation has {{f|IsMeteor|yes|link}}, then the last entry of <tt>SplashList</tt> will <i>always</i> be used. | |||
* If this is not the case, the first entry of <tt>SplashList</tt> will be used. | |||
**In addition, the fragments will also draw water wave animations set by [[Wake]] on the water surface directly below during their movement. | |||
If [[IonCannonWarhead]] used by a Super Weapon with {{f|Type|IonCannon|link}} or ion cannons triggered by Action 94 on the map, the game will always draw the last animation from the <tt>SplashList</tt> when this warhead hits a water tile. | |||
==See Also== | |||
[[Wake]] |
Latest revision as of 15:12, 29 June 2024
Flag: | SplashList |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Applicable to: | CombatDamage |
This is a list of animations the game will use whenever a warhead with Conventional=yes detonates on a tile that contains Land=Water.
An unlimited number of animations can be accepted in this flag. An animation is chosen depending on the Damage of the warhead's weapon by dividing this damage by 35, then rounding down to an integer to form a zero-based index.
If an animation is triggered over a tile with Land=Water, then one of two things can happen:
- If the animation has IsMeteor=yes, then the last entry of SplashList will always be used.
- If this is not the case, the first entry of SplashList will be used.
- In addition, the fragments will also draw water wave animations set by Wake on the water surface directly below during their movement.
If IonCannonWarhead used by a Super Weapon with Type=IonCannon or ion cannons triggered by Action 94 on the map, the game will always draw the last animation from the SplashList when this warhead hits a water tile.