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OverloadDamage: Difference between revisions
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This tag defines the damage that the owner of a <tt> | This tag defines the damage that the owner of a <tt>{{f|InfiniteMindControl|yes|Link}}</tt> weapon takes every [[OverloadFrames]] amount frames. | ||
This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>. | |||
{{Bugs}} | {{Bugs}} | ||
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | *damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | ||
[[File:OverloadDamage on passenger.gif]] | |||
==See also== | ==See also== |
Latest revision as of 01:33, 22 July 2024
Flag: | OverloadDamage |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
Default: | none |
Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.
This looks funny When given to any unit that has Immune=yes.
Bugs/Side-Effects/Unexpected Limitations
- damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).