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OverloadDamage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This specifies how much damage the Mastermind Tank receives as a result of being overloaded.<br />
|name={{PAGENAME}}
(Yuri's Revenge Only)
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{values|intlist|unsigned integers}}
|default=none
|yr=yes
}}
 
This tag defines the damage that the owner of a <tt>{{f|InfiniteMindControl|yes|Link}}</tt> weapon takes every [[OverloadFrames]] amount frames.
 
This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>.
 
{{Bugs}}
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>.
 
[[File:OverloadDamage on passenger.gif]]
 
==See also==
* [[InfiniteMindControl]]
* [[OverloadCount]]
* [[OverloadFrames]]

Latest revision as of 01:33, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadDamage
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.

This looks funny When given to any unit that has Immune=yes.

Bugs/Side-Effects/Unexpected Limitations

  • damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).

See also