ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "DebrisTypes"
From ModEnc
(Rewrite) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|values=comma-separated list of strings (names of [[VoxelAnims]]) | |values=comma-separated list of strings (names of [[VoxelAnims]]) | ||
|default=null | |default=null | ||
− | |types={{Categ|VehicleTypes}} | + | |types={{Categ|Warhead|Warheads}}(YR Only), {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 13: | Line 13: | ||
}} | }} | ||
− | Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{ | + | Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead. |
== See Also == | == See Also == |
Latest revision as of 17:16, 23 July 2024
Flag: | DebrisTypes |
File(s): | Rules(md).ini |
Values: | comma-separated list of strings (names of VoxelAnims) |
Default: | null |
Applicable to: | Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies which VoxelAnims can be spawned as debris after this VehicleType is destroyed. If it is left blank, debris from [General] → ExplosiveVoxelDebris list is used instead.