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Difference between revisions of "AffectsAllies"
From ModEnc
(Correcting as per executable (If you actually tested this in game and my changes are wrong, feel free to correct them)) |
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− | This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{ | + | This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? --> |
+ | ==Nots== | ||
+ | If <b>AffectsAllies=no</b> is used against a [[warhead]] In the section [[Particle]] it will not work. | ||
+ | |||
+ | Doesn't work with [[Temporal]] tag. | ||
+ | Doesn't work with [[IsLocomotor]] tag. |
Latest revision as of 14:25, 6 August 2024
Flag: | AffectsAllies |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Warheads |
This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.
Nots
If AffectsAllies=no is used against a warhead In the section Particle it will not work.
Doesn't work with Temporal tag.
Doesn't work with IsLocomotor tag.